#ifndef USERPLAYER_H
#define USERPLAYER_H

#include <QObject>
#include "player.h"

class UserPlayer : public Player
{
    Q_OBJECT
public:
    using Player::Player;   // 允许使用父类的构造函数
    explicit UserPlayer(QObject *parent = nullptr);


    // 准备抢地主
    void prepareCallLord() override;
    // 准成出牌
    void preparePlayHand() override;

signals:
    void startCountDown(); // 发射开始倒计时的信号



};

#endif // USERPLAYER_H
